PHY130 Animation Mechanics

Animation Mechanics covers basic physics principles as featured in 3D computer graphics. It is important to understand movement and how objects interact with each other in order to create believable animated effects. Algebra and trigonometry skills are used as needed. Utilizing the activity-based learning approach, students apply physics theory to animated projects.

Prerequisite

MATH103 or MATH143; EM301

Corequisite

None

Credits

4

Distribution

General Education for Computer Science & Engineering

Notes

Not available online.