PHY130 Animation Mechanics
Animation Mechanics covers basic physics principles as featured in 3D computer graphics. It is important to understand movement and how objects interact with each other in order to create believable animated effects. Algebra and trigonometry skills are used as needed. Utilizing the activity-based learning approach, students apply physics theory to animated projects.
Corequisite
None
Distribution
General Education for Computer Science & Engineering
Notes
No longer offered.