SWE423 Designing for Games

Game design incorporates game theory, system theory and storytelling. The foundation studies in SWE323 are expanded in this course with the focus on designing a simple game. The emphasis in the design will be on how the game functions to create experiences, rule design, play mechanics, the human-computer interaction, design documentation, and play testing. Implementation feasibility is investigated.

Prerequisite

CS265 and CS346 and SWE323 and Junior Status

Corequisite

None

Credits

4

Distribution

Computer Science/Engineering/Information Technology

Notes

Not available online.